Video Games You're Playing



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Original post

Posted by Dima, 14.09.2014 - 08:54
Written by whatsacow on 14.09.2014 at 08:36

Written by Dima on 14.09.2014 at 02:37

Oh god addicted to Path of Exile again -.-

Bahaha. That was my most played game on steam for a while. Now it's Dark Souls 2, followed closely by Skyrim.


Well if you ever get back into it hit me up.
13.07.2018 - 08:22
BitterCOld
waltrsobchakheit
Written by Metren on 12.07.2018 at 12:14

Written by Maco on 12.07.2018 at 11:34

-Final Fantasy X: Finally ended the game (6.7/10)


That's about the rating I'd give FFX. The first game in the series that left me completely underwhelmed and bored with the story and characters. VIII was a ridiculous mess, but at least it was entertaining.


Is X the Water Polo one?

Loved 2, 3, and 7, liked 8 enough... still love DOOMTRAIN. 9 and later 10 were teh first two I didn't care enough to finish. 9 just got lost, forgot where i was with the game and thus how to progress. not sure how. X, despite the graphics upgrade never really clicked with me, got bored.
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13.07.2018 - 10:59
Metren
Dreadrealm 2.0
Written by BitterCOld on 13.07.2018 at 08:22

Is X the Water Polo one?


Yup. Blitzball, linear and boring almost no-surprises plot, ridiculous character designs, but great visuals and OST, that's X.

Written by BitterCOld on 13.07.2018 at 08:22

Loved 2, 3, and 7, liked 8 enough... still love DOOMTRAIN. 9 and later 10 were teh first two I didn't care enough to finish. 9 just got lost, forgot where i was with the game and thus how to progress. not sure how. X, despite the graphics upgrade never really clicked with me, got bored.


Maybe it's just nostalgia, but I loved IX and I highly recommend You give it another chance, I don't think You'll regret it. It's as close to a what an FF game should be as possible according to some, including the legend Sakaguchi himself. The storytelling and characters aren't quite on the level of VII and IV, but it's a lovely fairy-tale like story with loads of fun and also some beautiful sad moments.
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14.07.2018 - 10:51
IronAngel
In retrospect, none of them are how I remember them. Slow, linear and naive, with pretty trivial gameplay. Tried to get back into IX, which was my favorite (along with VI), but the magic wasn't there. I loved the way the games open up towards the end/midpoint, with airships and lots of places to do trivial stuff at, but I guess I've been overexposed to open world games since then to really get a kick out of it anymore. I still think it's a nice game (and maybe I'll try the others at some point), but no way I'd rank them in my top 10 these days.

I liked X, though. It scratched a slightly different itch, but I dunno if the story is worse than average. The world building was quite successful, I thought. I'd probably rank them, based on very fuzzy memories:
1. IX/VI
2. IV
3. VII
4. X
5. VIII
6. X-2

I didn't play enough of V (the one with the cool job system) to really judge, and I still have Tactics waiting in my emulator folder.
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14.07.2018 - 12:44
Mercurial
If anything open world games have made me enjoy the classic FFs even more. I really appreciate the idea of guided narratives and gameplay these days, and the older FFs gave you just enough exploration (some of it superficial if course) for it not to seem too linear. Everything in FFIX is worth doing and experiencing. There's no fluff to pad it out and make it seem bigger than it is. Yet it's still a 60 odd hour game. I almost never finish open world rpgs. Still never seen the ending credits in an Elder Scrolls game and I'm usually exhausted by them after the 40 mark because repetition sets in.

Replayed FFIX earlier this year and still absolutely loved it. Some of the dialogue, especially between Zidane and Vivi, is incredibly natural and conversational. They did a great job localising it.

The best thing about it is still the pre-rendered backdrops though. They still look (or feel) more detailed and imaginative than any open world game I've played which end up reusing assets, inevitably. The artstyle itself is still one of the most unique and well-realised in a game. Almost feels like a Terry Pratchet book at times.

My only real criticism of it are the battles being too slow. I dunno if the updated ones on Steam have speed up options like 12, though I wouldn't be caught dead playing anything other than the original. Can't abide those ugly mobile phone text boxes and too-high resolution character models.

Still not sure of the efficacy of Kuja as a baddie, but I guess he fits most definitions well enough.

As for VII, I still love it. It's silly but has a lot going for it. Interesting futuristic setting with lots of very cool locations, Guardian Force gathering, etc.

FFVII definitely feels dated compared to the 2 after it. Blocky characters and pretty bad localisation. Still enjoyable taking it on its merits though. It just needed cleaning up really. It'll always be iconic and archetypal.



On this topic, has anyone played Octopath Traveler yet? Looks like an old school JRPG fan's dream.
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14.07.2018 - 13:20
Metren
Dreadrealm 2.0
Written by Mercurial on 14.07.2018 at 12:44

If anything open world games have made me enjoy the classic FFs even more.

The best thing about it is still the pre-rendered backdrops though. They still look (or feel) more detailed and imaginative than any open world game I've played which end up reusing assets, inevitably.




Exactly how I feel. Somehow it is easier for me to feel like I am actually there inside the story with pre-rendered or even eagle-eye (Baldur's Gate, Icewind Dale) games. I guess it is because not only is the artwork superior to fully rendered 3D environments, but also it is good to leave something up to the imagination. When the artwork suggests rather plainly shows what the world is like and your brain does the rest, it leads to some truly immersive escapism.
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Dreadrealm's Bandcamp with free downloads: https://dreadrealm.bandcamp.com/ (200 Free Downloads Every Month is Bandcamp's limit)
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14.07.2018 - 13:26
Mercurial
Written by Metren on 14.07.2018 at 13:20




Exactly how I feel. Somehow it is easier for me to feel like I am actually there inside the story with pre-rendered or even eagle-eye (Baldur's Gate, Icewind Dale) games. I guess it is because not only is the artwork superior to fully rendered 3D environments, but also it is good to leave something up to the imagination. When the artwork suggests rather plainly shows what the world is like and your brain does the rest, it leads to some truly immersive escapism.

Yeah, it made them feel far more book-ish in a way, especially as they didn't have voice acting either. It's a shame it's been largely abandoned for console style RPGs, though Pillars of Eternity has brought it back for Infinity Engine lovers.
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16.07.2018 - 09:21
IronAngel
Well, I wouldn't compare them to modern open world games per se, but the open world element was one that made them stand out at the time. I don't think they're the best narrative experiences out there, they don't have the best tactical combat, and the RP elements of choice are negligible. But it was a combination of all those serviceable aspects, the gorgeous aesthetics (visual and musical) and the sense of freedom to find secrets in a big world that made them feel special. Looking backward, I feel the world map (especially in the 3D games) is mostly an ugly gimmick, where you're offered a very thin veil of illusory freedom to actually just walk between two villages and maybe check out a cave, trudging through pixel soup and unwanted random encounters to get there. I may be a bit harsh but the point is, many games have aged well - this aspect of FFs, at least, has not. I much prefer how the world map is handled in Chrono Trigger, or exploration more generally in Baldur's Gate 1 (even 2), Geneforge or Fallout. They don't feel dated at all.

I still think there are fantastic elements about them, especially IX. It is one of my favorite game worlds, hands down. Every place is gorgeous and has its distinct atmosphere. But given the depth of its story and the complexity of its gameplay (i.e. not much), it didn't need to be a 60-hour game. Not in retrospect, anyway.
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17.07.2018 - 20:15
VIG
Esoteric Zachism
Written by BitterCOld on 13.07.2018 at 08:22

Loved 2, 3,

You mean 4 and 6?
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17.07.2018 - 21:13
BitterCOld
waltrsobchakheit
Written by VIG on 17.07.2018 at 20:15

You mean 4 and 6?


Was stationed on Guam, close to Japan. were sold on the base exchange, in English, as 2 and 3.
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get the fuck off my lawn.
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17.07.2018 - 21:19
VIG
Esoteric Zachism
Written by BitterCOld on 17.07.2018 at 21:13

Was stationed on Guam, close to Japan. were sold on the base exchange, in English, as 2 and 3.

Yeah I know in English its 2 and 3 and a lot of people know it as 2 and 3, I was just yanking your chain.

I played 6 for a while and just recently re-started 7. Such good gamez.
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17.07.2018 - 22:10
BitterCOld
waltrsobchakheit
Written by VIG on 17.07.2018 at 21:19


Yeah I know in English its 2 and 3 and a lot of people know it as 2 and 3, I was just yanking your chain.

I played 6 for a while and just recently re-started 7. Such good gamez.


was just showing how KVLT i was... doing 7 now, but on hold. stuck underneath the saucer in the desert. forgot how to advance, got sidetracked with other games.
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get the fuck off my lawn.
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