Dungeon Crawl - Maze Controller review
Band: | Dungeon Crawl |
Album: | Maze Controller |
Style: | Thrash metal |
Release date: | September 20, 2024 |
A review by: | RaduP |
01. Roll For Initiative
02. The Arcane Temptation
03. Red Shadows
04. Lost In The Shifting Labyrinth
05. Maze Controller
06. + 1 Mace
07. Lords Of Pen And Paper
08. Saving Throw
09. Wolves Beyond The Border
Maze Controller
Medium Humanoid (Human), Chaotic Neutral
Armor Class 12 (15 with mage armor)
Hit Points 96 (16d8 + 24)
Speed 30 ft.
Initiative +2 (12)
STR | DEX | CON | INT | WIS | CHA |
9 (-1) | 14 (+2) | 10 (0) | 26 (+8) | 20 (+5) | 18 (+4) |
Saving Throws Dex +8, Int +14, Wis +11
Skills Arcana +14, History + 14, Insight +11, Performance + 10
Damage Resistances cold; radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic, necrotic
Condition Immunities exhaustion, poisoned
Senses passive perception 15
Languages English, Common, C++
Challenge 15 (XP 13,000; PB +6)
[TRAITS]
Lineup Rejuvenation. If Dungeon Crawl is left with only founding member Codie Jones, it can enlist three new party members. However, these member will not join Maze Controller for combat. Maze Controller will recruit hireling Jason Bursese of the drummer class for the duration of the combat.
Orchestration. Codie Jones (and Jason Bursese in case he is hired for the combat) will add orchestral touches to their ranged attacks. A creature hit by a ranged attack from Maze Controller will have to pass a DC 20 Charisma saving throw to find the orchestration cheesy. On failure they take an extra 10 (3d6) psychic damage.
Spellcasting. Maze Controller is a 16th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks).
Thrash Saturation Resistance. Maze Controller has advantage on saving throws against any saturation effects of thrash metal.
[ACTIONS]
Guitar Attack. Ranged Weapon Attack: +8 to hit, reach 100 ft., one creature. Hit: 9 (2d6 + 2) piercing damage plus 10 (3d6) psychic damage. On a critical hit against a target, a galloping sense envelops the target, giving them the charmed effect.
Ambient Interlude. Ranged Weapon Attack: +14 to hit, reach 200 ft., up to 3 creatures. Hit: 18 (3d6 + 8) psychic damage.
Mace +1. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Shifting Labyrinth. Ranged Spell Attack: +17 to hit, reach 50 ft., up to 4 creatures. Hit: 10 (3d6) psychic damage. Each target must succeed a DC 18 Wisdom saving throw or suffer the effects of the Confusion spell for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
[LEGENDARY ACTIONS]
Maze Controller can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Maze Controller regains spent legendary actions at the start of their turn.
Narration. Maze Controller will momentarily be joined by Mitch Doucette, who delivers a dramatic narration. All creatures within 100 ft. must succeed on a DC 18 Wisdom saving throw or become charmed for one minute. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Guest Guitar Solo. Maze Controller will momentarily be joined by either Joel Guernsey (costs 1 action) or Jeff Potts (costs 2 actions), which will deliver a Guitar Attack alongside Codie Jones, doubling the values for to hit and damage.
| Written on 04.10.2024 by Doesn't matter that much to me if you agree with me, as long as you checked the album out. |
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